Based on what I read, once you get your skill high enough to make the really good items, the material requirements are so daunting that it seems like it isn't worth the time and. Keep in mind if you send these armors over to the Republic side, they will change appearance to look like smuggler outfits. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. - Kits are made by Synthweavers, Armstech or Armormech. Crew Skills. stims and medpacks can be useful to all party members. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. Biochem – Bioanalysis. You might think high demand is a good thing but there are so many people who take the skill to supply their crafting skills the demand for it is rather low and the materials come in abundance. Posted November 29, 2021. All of these double-bladed lightsabers (saberstaffs) are craftable by Artifice with schematics that come directly from the trainer as you level up – no special types of schematics. and I want to know how to acquire different armoring mod schematics. For slicing, once you reach grade 11 you can do Off the Radar, which gives you a chance to get a one-time mission for any of the non crafting crew skills, where you have the chance to get 0 - 5 legendary embers. I would think that a player of most any play style could find something from cybertech. Bioanalysis. Artifice only has efficiency, so you can instead maximize the crits of slicing +2/treasure hunting +1/biochem +5 on a Jedi Knight, or slicing +2/scavenging +2 /archeology +5 on Inquisitor. Elegant Modified Vibrosword Armstech Crafting. - various powders (also available from vendors usually located in the crew skill trainers area). Another crafting skill where I make HUGE profits from non-end game schematics is Cybertech: I craft 228 purple ear pieces and 220 blue mods and enhancements. With additional crafting changes made in update 6. and the crafted components to get your augment, using the crafting skill that lines up with the augment you want to make. Posted December 19, 2011. Preferred players get 2, and subscribers get the max of 3. (Click to zoom in, from left to right) Custom-Built Hoverbike, Cybertech 150. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Posted January 20, 2012. Artifice will allow you to mod your Lightsaber to keep it current, and provide enhancement mods which can be used to enhance anything, however the mods that keep armor current in terms of armor rating are Armoring mods, crafted by Cybertechs. Earning credits in Star Wars: The Old Republic is incredibly easy if you know what to look for. Just makes life easier. The only value the crafting skills had was if you capped them all and ran a bunch of other quests you got a reasonably powerful item (ring I think), but over time this became more of a status symbol than a actual item worth using. I have Armorrmech 600/700 skill. Scavenging is used to gather the basic materials need for cybernetic crafting, underworld trading missions return other materials needed to craft blue/purple cybernetics. You can learn various gathering and crafting skills. Immersion is #1 for me, so that makes the game more enjoyable. It's the only crafting skill that gives a benefit in combat, since it allows you to use the infinitely reusable stims, adrenals, and medpacks. 87. - a crafting skill + a gathering skill + a mission skill - they are listed in your codex (shortcut "L", select "Codex" tab at the bottom) in the crew skills chapter. Basically, if it can be augmented it will yield a. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be. Knowing when to sell. Posted December 14, 2011 (edited) My plans are for. These choices are almost mandatory unless you have some other source for your base crafting materials (another character. If you want to craft armor mods, you want to chose Cybertech as your crafting profession. Then you can take that CM-1337 item and combine it with the Processed Isotope Stabilizers, the Solid Resource Matrixes, and the crafted components to get your augment, using the crafting skill that lines up with the augment you want to make. The resources and information you gather can be sold on the. yes take AT, Scav, and Slicing. Came back after a long hiatus. Find out which crafting skill to choose, what materials to gather, and what items. If you don’t really need or do any of the above, just get gathering skills, slicing, scavenging and archeology. Suffice it to say there are valid reasons to "doubling up" on crafting skills, but they are really only for dedicated crafters. Many Synthweaving schematics can be learned directly from the Synthweaving Crew Skills Trainer, and more become available as you increase your Synthweaving level. Drop Armormech and get Artifice, craft relics with augments slots. At best, leveling your skill to 400 will decrease your chance to fail at critting on a mission from 85% to 80. Armstech is decent for leveling, since it'll let you craft barrels for your gun and scatterguns for your offhand (if scoundrel) Synthweaving and Artifice are. A guide to help you pick the best crafting skill for your SWTOR character, based on your preferences, goals and resources. Lord Scourge: +10 Artifice Efficiency, +10 Archaeology Efficiency. Just makes life easier. Lore Entry: Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. Short version (what I think you are looking for; crew skill are listed in alphabetical order NOT in order of preference): Jedi Guardian/tank - armormech, artifice, biochem, cybertech. If implemented, every sane PVE raider is going to supplement their existing crafting skill with biochem so they can have reusable adrenals and medpacks. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. Treasure Hunting - SWTOR Codex. Posted April 25, 2015. so 2 pieces, 1 for you and 1 for Mako. 0 Expansion. I don't know any other crafting crew skills but unless it also has the ability to produce two augment slots, synth weaving does have an advantage. All SWTOR Crafted Speeders. Crafting and Selling Items. This skill also allows the creation of. The current model is broken. cybertech - unique crafts such as grenades and CM mat for legendary augs. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. There's plenty of downtime in-between crafting more Artifice stuff. OTOH in games like WoW, SWG, and SWTOR all the crafting skills/professions produce items that players in fact. For this method to be efficient, you’ll likely need more than one character with maxed out Crew Skills levels and spend additional time placing crafted items on GTN. Any given player can be moderately "self-sufficient" by having six characters (one for each crew skill), but even then gaps in known schematics will usually have two of the same crafting crew skill interacting, and one player's supply shortages will encourage that player to interact with another with the same gathering or mission crew skill who. Maybe. However all those lines crossing can be confusing and it is a touch out of date now so here's a list: Artifice needs Archaeology and Treasure Hunting. Custom-Built Speeder Bike, Cybertech 300. 0, the stuff I make and list from my Cybertech sells so quickly, I've not been able to keep it in stock. Your Attacks, Defensive Abilities, Buffs, and Useful Abilities. That is 1-3. e. Custom-built LightsaberSWTOR Craftable Lightsaber Color Crystals. 2022. The first crafting skill you can choose is Artifice. Bioanalysis and Archaeology (confirmed as the 4th gathering skill, for the Jedi Artifice Crafting skill) will involve “mining” nodes in the world (fungus and plants for Bio, crystal nodes for Arch). This actually has to do with your player level. 1. You will still be able to deconstruct lower rated gear, but only those that align with your current crew skill and level. 2, crafting for level 75 has become more accessible even to new players. Posted December 22, 2011. Alternatively, pick Slicing and 2 other gathering / mission crew skills. Watch Video. - 2 other gathering/mission skills for pure credits. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could. The primary point of crafting is to sell things to make money. OP, slicing lockbox missions are what you are looking for. One of your later companions get a +5 crit in archaeology, also the largest in the game. Armoring Mods are on the top of that list, since it's the primary way to upgrade custom armor. Find out which crafting skill to choose, what materials to gather, and what items to craft for level 80 and level 75 players. Prior to being lvl 75, you will only be able to deconstruct gear with a item rating of less than. War Supplies are useless craftable items that can be combined to create more useful ones. Craftable Agent Armors. In this video, we’ll be going over how to…. Crew Skills. grade 1 materials crafted blue color crystals are ALWAYS in demand). I currently have 10k at my level Its all going to crafting. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. TL;DR: There is no crafting skill that is completely useless to a gunslinger. asbalana said: The problem there is if you have a robust crew skill ability, you can generate the purple mats faster than you can sell the crafted artifact items. How to get the Treasure Hunting codex: Speak to the Treasure Hunting crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. The schematics for these new augments come directly from the crew skill trainer. Author. SWTOR Crew Skills Vendor White-border Materials Guide. Title pretty much says it all. Crafting also has a lot more fun and cosmetic options available compared to the launch of the game including more crystals, dyes, and armor sets. Dye modules are one-use each, and can be crafted by Artificers, bought from other players on the GTN, bought from the Cartel Market. Grade 9 Archaeology Materials: Zakuul and Darvannis. If you are going to craft, then you will want the associated gathering and mission skills to go with the crafting skill. Free-to-play players can only have 1 crew (crafting) skill per character. Now if you are a Free to Play (FTP. Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the game. There are three types of crew skills: crafting like artifice, gathering and mission. There are over 75 materials that Armormech crafters can use when crafting mods, enhancements, earpieces, and all the other miscellaneous items Armormech can craft. Gathering Skills. The Crafting Skills are part of Crew Skills that involve using the raw resources gathered from Gathering Skills to create many different items. They’re performed by your companions back on your ship, and can be completed by the companion while you’re offline. If you go armormech, make your third skill Underworld Trading. The Ultimate Guide of Guides for SWTOR. Food and potion crafting is achievable and important for pretty much everyone, crafted set gear may not be better than trials (operations) gear, but it does include making things with niche bonuses. SWTOR Synthweaving Crafting Guide. NoobSabatical. 1. Suggestion Box. As of late I have started to feel crafting dark projects profitably is more and more difficult. Lore Object. Vectron Archaeologist, Cybertech 500. Play Now. Meaning there is a high demand for the materials obtained from Scavenging. SWTOR Armstech Crafting. It is not simply opinion. Just for reference the other synergies between crew skills are (iirc): Cybertech-Scavenging-Underworld TradingCrafting skills List of SWTOR Crew Skills. Grade 3: Level 24-32: 160-240. . I find that for money making Diplomacy for me is the best money making crew skill. Many players are hoping for a crafting update this year. Members. Game. Run a SM op, get a token for an ear piece, turn it in for a usable ear piece, RE it, get the schematic for that 216 and it costs 1 DMC. Crew Skill Missions. Armormech, synthweaving, armstech - augs and kits, cosmetic gear. Grade 8 Archaeology Materials: Rishi, Yavin 4, Oricon, Ziost. This game needs real crafting. Most crafted armor has stats and a suggested level range, but all crafted armor can be worn cosmetically through the outfit designer. My advise for crafting, any crafting. . Synthweaving will provide you with armor and mod for you character. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle. You can do that, but you would start over every time. Armormech, craft the Rakata belt and bracers with an augment slot. If you want to use them for hardcore endgame content, Biochem. If you go armormech, make your third skill Underworld Trading. This way I can self-supply myself with all required items; lightsabers, armour, stims, medpacks, etc. He will only give +1 critical to crafting, and he will only give +5 efficiency to mission skills (gathering and mission skills). If you’re looking for a specific material, use CTRL+F on your. Changes to Skills in general. Posted October 15, 2013. The crafting can be confusing sometimes so here is what I know and hope it helps. Members. Some crafting schematics can be learned directly from the Crew Skills. For each crafting skill, there is a matching gathering skill (green and white crafting materials from harvest nodes and missions) and mission skill (blue and purple crafting materials, as well as other stuff). Only included it because of it's uniqueness as a profession. Posted February 19, 2012. This pretty close, but not perfect. I guess that depends on what one considers robust. Blaster Rifles. Learn how to craft new items in Star Wars: The Old Republic for every crew skill in the game. English. "You find better stuff constantly" is what a lot of people say. 2. SWTOR Artifice Crafting Guide. (Artifice, Archaeology & Treasure Hunting) SWTORISTA on Youtube has tons of videos on crafting in SWTOR. My Commando has Biochem (moar DRUGS!) which works well for him, my Vanguard has Cybertech which, given she has th. Earpieces are external mini-computers that are worn on or near the ear. You can use these items yourself or put them up on the open. Members. Members. 3k. Empty crafting trainer. Some thoughts/counterpoints. . Then go with the other 2 gathering/mission skills that complement your chosen (see codex). In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. level 20. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. Crafting, like PvE or PvP, should be it's own pillar. This change actually makes losing a credit sink. Besides all crafting is horked right now and yes BIOCHEM is the most useful, but you can bet your bottem dollar as soon as. 3. ) . These crystals can also be bought from. Rip the mod out of the gear. Offer a sort of "trade-in" NPC vendor to make use of the mats by obtaining better ones. . Trimantium Techblade (vibrosword version) Armstech Crafting. 3 this slot will be of the same level/craft rank (1-6) as the item. These are used in crafting grade 216 and 220 operations and crystals items. 7. What those materials are will be dependent on your specific server though. Less diplomacy missions needed, less materials needed, etc. You can, however, have various combos of them, such as 2 gathering and 1 mission, or 3 gathering, etc. I've been d. 0 Expansion. Edited March 21, 2013 by Joshthecook. Step 1 – Earn Tech Fragments through any method you’d like. Been a few years since I did any crafting so my question is this. All Activity. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle, Restored Jedi Enclave. SWTOR Biochem Crafting Guide. #1 you need to have SWTOR already running on your home computer #2 you'll need to set SWTOR to a graphics settings of windowed (NOT fullscreen/windowed), very low quality, and 1024x768 resolution #3 mouse turning is not really viable, due to lag/latency you'll end up spinning around in circles. Armormech needs Scavenging and Underworld Trading. Take two other gathering skills and don't worry about any crafting skills with your slicer. I make more money running Treasure Hunting gift missions than Archaeology missions, and Artifice goes in waves. Posted January 10, 2012. Even artifice, which is generally considered a force user crafting skill, makes shields, color crystals, and enhancements, all of which are potentially useful to a powertech. Crafting Crew Skills. Posted December 15, 2011. The second are Industrial Prefab decorations, which re crafted by using the Armstech, Armormech and Cybertech crew skills. SWTOR Artifice Crafting Guide. There are over 75 materials that Synthweaving crafters can use when crafting robes for Jedi and Sith. They can be worn by any type of Agent, Bounty Hunter or Sith. Mission Skills. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. You can have more than one. Honestly, I can't recommend to anyone any other crafting skill for continuous endgame value other than BIOCHEM. SWTOR Spirit of Vengeance Flashpoint Guide by Endonae. This will open the crafting schematics window which shows everything you have available to craft – when you chose Artifice as a crew skill, you got some basic schematics to help get you started. He is a crafting mule (I play my Shadow instead) right now and he pumps out barrels for my Gunslinger and Sniper and companions. . You can have fun enjoying some vistas, have your companions busy 100% of their time and be able to collect huge amounts of raw crafting materials from planets and various missions. The first are Synthetic Prefab decorations, which can be crafted using the Artifice, Synthweaving, and Biochem crew skills. SWTOR Guide. Armstech is one of the six Crafting Skills [1]. I have 8 toons, only one of which is a pure gatherer and they all make money. SWTOR’s Crafting and Crew Skills are an important part of the game’s economy. Cybertech, Ariface, Synthweaving and Biochem are all viable crafting skills for a Shadow. g. so 2 pieces, 1 for you and 1 for Mako. TIA. You get schematics from sending your companions on treasure hunting missions (its a crew skill). To begin crafting in Star Wars: The Old Republic, players must find a crafting trainer and receive a tutorial and utilize the crew skill system. I'm not receiving any skill points for completing the missions or for crafting. The crafting skills all require material purchases, raw materials and missions to get to that “make a buck” point. SWTOR Armstech Crafting Guide. You are pretty much limited to force user armor (light, medium, heavy). I'm sure as most have noticed blues and purples come to us like candy from crew skill missions, leaving greens much to be desired. Color crystals and lightsaber hilts augment. Each individual skill has at least 1 skill in the other categories which it synergizes with. Crafting Skills include:. Whether your team gathers resources or you acquire them through other means, they’ll be the cornerstone of crafting. Go with 3 gathering/mission skills and you will have a lot more cash to play with and choose a crafting skill when you do. Otherwise, this schematic drops through random chance from the Treasure Hunting crew skill missions, along with other similar Artifice weapon schematics. To fully invest into a crafting skill (Synthweaving, Armormech, Biochem, Artifice, Armstech, and Cybertech), having those three slots is quite important. Once you are level 75, you will be able to deconstruct all gear with a minimum iRating of 268. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. SWTOR Armormech Crafting Guide. Artifice is one of six Crafting Skills which involves the crafting of Jedi and Sith artifacts. That guide is, as said, rather out of date. Overview. Posted March 3, 2012. There are 4 Gathering and Mission skills, as well as 6 Crafting skills. Each character can learn up to three skills, one of which can be a Crafting Profession or you can opt to only learn Gathering Skills. 7. I want to craft gear that has the stats I want, and then use said gear. And if you're looking to do endgame crafting, you probably want to be in something other than Cybertech. Coilspun. iirc, there were 4 different types - not needed (4x) now with all the skills bundled into a mastery stat - but does. The Ultimate Guide of Guides for SWTOR. I haven't played agent yet, but I would think that cybertech would be just as useful for an agent as it is for a BH. The skill trio for synthweaving, artificing, or biochem. In some of the early GSH screen shots there was a pvp/pve quest terminal shown in someones house. Once the Crew Skills panel opens, players will see. Alexisshade said: What Mithros said but since you are making MK 3 Universal prefab you will need a high-level crafting skill for both and you might be tempted to try and use one character to do it. Basically, if it can be augmented it will yield a. Rather than tell you to look it up or read the. Crafting in general + Advanced Kyrprax Medpac MK-2. Posted August 15, 2016 (edited) Right-click on the recipe / schematic. Cybertech= 10 armor pieces + 10 mods every two levels for orange gear + earpieces for you and Mako. Skills swtor crafting chart crew guide old game republic wars star class professions armor schematics guides types gathering lightsaber slicingSwtor cybertech ship schematics Swtor cybertech speeders crafting speeder skill should which choose swtorista craftable biochem bike gtn expensive likely eventually checking selling someoneSwtor. Most people focus on "the best", which is Grade 11. If you want to use them for hardcore endgame content, Biochem. Some of these armors have two names – this is because they have two version, one which has more. Synthweaving - Archaeology. Another crafting skill where I make HUGE profits from non-end game schematics is Cybertech: I craft 228 purple ear pieces and 220 blue mods and enhancements. Artifice is far and away the most profitable crafting skill by virtue of its diversity and that most of what it crafts is more cosmetic that stat based (i. Edited December 15, 2011 by Infalliable. In terms of 'deleting' your current craft skill. Biochem is pretty good, particularly on a main, since you can use the reusables or self craft the consumables. 3. Returning Player Nov 2023. Crew Skills; SWTOR. Cybtertech is probably more useful for drops to RE. Yeah. The schematics for these new augments come directly from the crew skill trainer. Crafting Skills. Watch Video. Aside from that, Tanno Vic also has a +1 critical bonus to. So just for leveling a crafting skill you only would need 1 character with a gathering skill and 1 with the corresponding crafting skill, meaning 2 characters in total as f2p. A sandbox MMO can support that. And with the new legacy droid sensors you can get a +2 critical bonus to Underworld Trading. I have Artifice, Treasure Hunting, and Arc. Cybertechs can craft droid armor, earpieces, grenades, ship upgrades, gadgets, and item modifications such as enhancements, and mods. A common setup I use for my non-crafting alts, for example, is to take. I find that for money making Diplomacy for me is the best money making crew skill. Cybertech= 10 armor pieces + 10 mods every two levels for orange gear + earpieces for you and Mako. Planet. For example: I have five characters with slicing that feed three characters with augment crafting ability. Nakedsquirel. ago. Compare. How to Use the Crew Skills Menu to Craft in SWTOR. That is why grade 10 crafting missions are. 3. There are six categories of Crafting Skills: Armormech, Armstech, Artifice, Biochem, Cybertech, and Synthweaving. – Cybertech is the skill to assemble droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. Artificers are also the only crafters that can craft dyes – there’s over. My crew keep coming back with three types of gemstones (Fire Nodes, Wind Crystals and Exquisite Yellow Crystals) which are starting to stack up, but none of them seem to be the right ingredients. Is this still a thing nowadays on each companion because people on fleet were telling me that as long as you have influence at 50 you will be fine then I had someone tell me that bonuses were a thing. At this point, there doesn't seem to be a far and away better choice. For Artifice as a Crafting skill, I believe it's Treasure Hunting (Mission) and Archeology (Gathering). Crew skills keep you in the action while you take advantage of all the galaxy has to offer. To get the most out of your adventures in the world, Scavenging and Bioanalysis will allow you to gather from any Strong or higher droids and creatures in the world in addition to gathering from nodes but this only works well if you are planning on. One thing to understand is that crafting skills are 'Slow Burn', that is, they are not a quick way of making creds. 368. Scavengers can send their companions on. That's what I had meant. and I want to know how to acquire different armoring mod schematics. Yeah. Posted April 8, 2013. Armormech is more metal based as well as Armstech so send them. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. crafting skills require materials from gathering and mission skills in order to craft the item you want. 4%. Get them to 700 and sell them in bulk. However, aside from a fewArmstech isn't very useful in endgame either. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech. How long will it take to level Biochem. Artifice and synthweaving are both nearly useless to you directly. Read Guide. All of these armors change appearance when they are transferred between factions. Support. Posted August 24, 2014. That being said, in my experience it is VERY hard to level a crafting skill while leveling a character AND have sufficient materials to craft stuff that is useful. If you are not going to worry about orange gear to start, then the. According to popular opinion, the only useful crew skill (which I read as profitable) is biochem. 2 with PvP rework. 1 or 7. Armormech makes Alacrity and Absorb. There are two skills primarily aimed at tech users (armormech and armstech), two at force users (artifice and synthweaving), and two for everyone (biochem and cybertech). Posted December 13, 2011. The Ultimate Guide of Guides for SWTOR. These gathering skills are the ones that most directly feed the crafting skills. 1. Crafting Skills include: Armortech – the ability to work with hard metals and electronic shielding to construct all types of personal armor Armstech – the skill of constructing. SWTOR Dyes Guide. Hello all, If I'm not interested in crafting items, will I be fine going through the main quests using only the weapons and armor I buy or find? If so, what non-crafting crew skills would you recommend instead? (I'm thinking Slicing for the free money lying around, Diplomacy to buy light side poi. This will open the crafting schematics window which shows everything you have available to craft – when you chose Artifice as a crew skill, you got some basic schematics to help get you started. The ones I have on that toon are Artifice and Archaeology. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. A minor point, but usually, you learn 1 crafting skill, 1 gathering skill, and 1 mission skill.